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HAPTIC BASED MULTI-PURPOSE GRINDING SIMULATOR
A terrain modeling method called Heightmaps is used to replicate the surface roughness. In this method a digital image of the work piece is converted into a 3-D heightmap. Analyzing each pixel of the image relative to its surroundings and assigning it with a height leads to the creation of the heightmap that is imported into the haptic model. The surface roughness can now be felt using the PHANToM haptic device. Some screenshots of the process are shown below. A real-time analysis of the input forces, validated by the force model is used to modify the texture and enhance realism. This gives the user a sense of material removal. The rate of removal is governed by a variety of factors like input force and tool attributes like speed, depth of cut, etc. Dr. T. Kesavadas (Dept. of Mechanical Engineering) Arvind Balijepalli (Dept. of Mechanical Engineering) Publications [2] Balijepalli, A., Kesavadas, T., An Exploratory Haptic Based Manufacturing and Path-planning Tool, Symax Conference, January 7-8, IIT Madras, India. [3] Balijepalli, A., Kesavadas, T., An Experimental Haptic Based Skill Training Simulator for Manufacturing Applications, ASME Winter Conference, to be held in November 2002, New Orleans, LA. [4] Balijepalli, A., Kesavadas, T., A Haptic Based Virtual Grinding Tool, IEEE Virtual Reality Symposium 2003, to be held March 22-26, 2003, Los Angeles, CA. |
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